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| "Matter of Time" |
I like to put things where they don't belong on the human form, and make them fit. Make you think, whoa, that's weird... I like it.
... It's a hobby.
When I was making the sketch for this, it was a test of restraint. I tried to put clocks on the cheeks, the neck, forehead--all over the damn place. The hour glass choker charm is all that's left of my failed attempt to embed an hourglass into the poor woman's skin.
| Rough idea VS full sketch |
I'm a fan of steampunk aesthetic, with the gears and clockwork elements. I'll be the first to admit that I have no clue about the finer points of the style, though. In my mind, Steampunk always has this brown, coppery tinge to it. Almost as if the world existed in sepia tones, that would be steampunk.
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| Color Palette |
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| Eye and Freckle Details |
Sometimes you have to have fun with a concept, let it breath, let it tell you what it wants to be. I fiddled around with the background a lot, knowing the general idea of the gears, but not knowing exactly how I wanted them. Sometimes you've gotta putz around, and be happily surprised with what you end up making. You can't be afraid to change things, or backtrack, or deviate from the plan. I did the hair twice, threw out perfectly good freckles because I wanted oxidized ones instead, and saved the same picture three times with slightly different backgrounds, because I wasn't happy.
Have fun with it! The art will tell you what it wants to be, and it'll keep telling you until it's there. You can only think it through so much, other things you just to feel out, until it feels right.
So! Fumble, fiddle, putz around--but always make art.




